HUT MAKING IN GRAPHICS.H
#include <graphics.h> int main() { int gd = DETECT, gm; initgraph(&gd, &gm,(char*) ""); rectangle(150,180,250,300); rectangle(250,180,420,300); rectangle(180,250,220,300); //front roof line(200,100,150,180); line(200,100,250,180); //side roof line(200,100,380,100); line(380,100,420,180); //side window rectangle(305,220,365,260); line(305,240,365,240); line(335,220,335,260); //for windilator circle(200,140,10); //chemney rectangle(340,70,360,100); rectangle(335,65,365,70); //smoke circle(345,55,7); circle(356,55,5); circle(349,44,4); //fill color in hut setfillstyle(HATCH_FILL,BROWN); floodfill(152, 182, WHITE); floodfill(252, 182, WHITE); floodfill(341,71,WHITE); setfillstyle(SLASH_FILL,BLUE); floodfill(182, 252, WHITE); setfillstyle(HATCH_FILL,GREEN); floodfill(201, 105, WHITE); floodfill(211, 105, WHITE);