HUT MAKING IN GRAPHICS.H
#include <graphics.h>
int main()
{
int gd = DETECT, gm;
initgraph(&gd, &gm,(char*) "");
rectangle(150,180,250,300);
rectangle(250,180,420,300);
rectangle(180,250,220,300);
//front roof
line(200,100,150,180);
line(200,100,250,180);
//side roof
line(200,100,380,100);
line(380,100,420,180);
//side window
rectangle(305,220,365,260);
line(305,240,365,240);
line(335,220,335,260);
//for windilator
circle(200,140,10);
//chemney
rectangle(340,70,360,100);
rectangle(335,65,365,70);
//smoke
circle(345,55,7);
circle(356,55,5);
circle(349,44,4);
//fill color in hut
setfillstyle(HATCH_FILL,BROWN);
floodfill(152, 182, WHITE);
floodfill(252, 182, WHITE);
floodfill(341,71,WHITE);
setfillstyle(SLASH_FILL,BLUE);
floodfill(182, 252, WHITE);
setfillstyle(HATCH_FILL,GREEN);
floodfill(201, 105, WHITE);
floodfill(211, 105, WHITE);
getch();
closegraph();
}
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